Pikachu ex Pokémon Card
Lightning

Topaz Charge

This is an aggressive lightning-type deck that leverages Pikachu ex as your primary attacker with its devastating "Topaz Bolt" attack (300 damage), supported by Joltik's "Jolting Charge" attack for explosive energy acceleration.

★★★ Standard
60
Cards
9
Key combos
Medium
Difficulty
Deck List

All 60 Cards

Every card in the tournament-ready battle deck.

Charizard ex
Pikachu ex
Stellar Crown #238
Attacker
3×
Charmander
Joltik
Stellar Crown #150
Engine
2×
Galvantula ex
Galvantula ex
Stellar Crown #168
Attacker
2×
Pidgey
Tynamo
Black Bolt #113
Basic
1×
Mew ex
Eelektrik
Black Bolt #114
Engine
1×
Radiant Charizard
Buddy-Buddy Poffin
Item
Search
1×
Earthen Vessel
Item
Search
3×
🔍
Ultra Ball
Item
Search
1×
Electric Generator
Item
Draw
3×
Energy Recycler
Item
Recover
2×
Energy Switch
Item
Support
3×
Night Stretcher
Item
Recover
2×
Precious Trolley
Item
Draw
1×
Air Balloon
Tool
Support
2×
Levincia
Stadium
Recover
2×
Arven
Supporter
Search
3×
Boss’s Orders
Supporter
Disrupt
3×
Crispin
Supporter
Search
3×
Jacq
Supporter
Search
2×
Lillie's Determination
Supporter
Draw
3×
Lightning
Energy
Basic
9×
Metal
Energy
Basic
4×
Grass
Energy
Basic
4×
Total Cards in Deck 60 / 60
Strategy Guide

How to Play This Deck

A deep dive into the win conditions, game phases, and key matchup insights.

The Core Engine

This deck revolves around one explosive combo: Joltik's "Jolting Charge" for energy acceleration to power up Pikachu ex to attack fast.

Joltik is the setup engine. As early as Turn 1 (going second), Joltik can use its attack to search your deck for up to 2 Basic Grass Energy + up to 2 Basic Lightning Energy and attach all 4 to your Pokémon in any way you like. This massive acceleration 4 Energy to start your turn is what enables Pikachu ex to launch devastating attacks far ahead of the normal energy curve.

Primary Win Condition

Pikachu ex is your primary attacker, leveraging that early Energy advantage to deal massive damage. Its Resolute Heart ability provides a game-winning safety net: when at full HP, if Pikachu ex would be Knocked Out by an attack, it survives with 10 HP remaining instead. This lets you attack aggressively without fear, knowing you have a second chance.

The secondary win condition is Galvantula ex (evolved from Joltik), which deals 220 damage against ex/V Pokémon with its Charged Web attack. Its Tera ability prevents all attack damage while on Bench, making it a protected backup attacker.

1
Turn 1 Perfect Setup
Go first. Your goal is to set-yourself up for a successful attacking turn. Always play Precious Trolley first when possible. Setup yourself up as close as possible to, Active: 1x Joltik + Lightning Energy Bench: 1x Joltik, 3x Pikachu ex, 1 Tynamo.
2
Turn 2 Engine Online
If you didn't use Precious Trolly Turn 1, use Arven to search for Precious Trolley and Air Balloon. The goal of this turn is to use Joltik to search your deck for up to 2 Grass + 2 Lightning Energy and attach them immediately to each of your 1 Grass + 1 Lightning Energy to 2 of your Pikachu ex.
3
Turn 3+ Play Offense
Time to attack and scale. Depending on what Trainer cards your have you can do numerous things. for example use Electric Generator to attach up to 2 Lightning Energy to Benched Lightning Pokémon or Use Earthen Vessel to search your deck for up to 2 Basic Energy cards. The goal of this turn is to move an attack ready Pikachu ex into the Active position, evolve 1 Joltik into Galvantula ex and 1 Tynamo into Eeelektrik. Ensure 2x Pikachu ex have all required energy they need to attack, and begin to build your bench support.
Execution Plays

7 Winning Combos

The exact card combinations and sequences that win games. Learn these cold before you play.

1
Hot Start
Arven is the perfect First "Attack Turn" Supporter because it allows you to search your deck for 1 Item card and 1 Pokémon Tool, almost guaranteeing you get what you need to start the game fast.

Search for Precious Trolley (your ACE SPEC Item card) and Air Balloon (your only Tool card). Use Precious Trolley to search for any number of Basic Pokémon and put them all on your Bench simultaneously. Setup board as close to the following: Active: 1x Joltik Bench: 1x Joltik, 3x Pikachu ex, 1 Tynamo. When attacking use Joltik's "Jolting Charge" to attach 1 Grass + 1 Lightning Energy to 2 of your Pikachu ex.
Arven Precious Trolley Joltik
Results:Board setup, 2x Pikachu ex with most of the Energy needed to attack
2
Energy Loop
The loop operates as follows: use Earthen Vessel to discard a Lightning Energy and search for two Metal Energy (or any energy needed). Use Eelektrik's Dynamotor Ability to attach 1 Basic Lightning Energy from your discard pile to one of your Benched Pokémon.

Then use Levincia Stadium's effect to put up to 2 Basic Lightning Energy from your discard pile into your hand. Finally, manually attach 1 Energy from your hand to the Pokémon of choice (your one attachment per turn). At the end of this sequence, you've attached 2 Energy (1 manual, 1 via Dynamotor) and still have 2 Energy in hand for the following turn.
Earthen Vessel Levincia Stadium Lightning Energy Eelektrik
Result:Net 2 Energy attachments while keeping 2 Lightning Energy in hand
3
Bench Support
Galvantula ex's Tera Ability creates one of the most frustrating defensive positions for opponents to deal with: a 220-damage attacker that is completely untouchable while it sits on your Bench. This allows you to evolve Joltik into Galvantula ex on Turn 3 or 4, keep it safely on the Bench, and use Eelektrik's Dynamotor plus manual attachments to load it with 2-3 Energy.

Speed up Energy attachment with Electric Generator, look at the top 5 cards attach up to 2 Lightning Energy to Benched Lightning Pokémon. Once Galvantula ex is fully powered, you promote it to Active and attack with Charged Web, which deals 110 base damage plus an additional 110 damage if the opponent's Active Pokémon is a Pokémon ex or V—totaling 220 damage. Giving you time to recharge available Pikachu ex.
Galvantula ex Eelektrik
Result:Charged Galvantula ex on Bench for whenever needed
4
Electric Switch
Energy Switch is one of the most flexible utility cards in the deck because it allows you to respond dynamically to changing board states. The fundamental use case is simple: when you need to move 1 Energy from Pikachu ex to a Benched Galvantula ex which now has enough Energy to attack.

Advanced applications of Energy Switch become apparent in emergency situations. If your opponent plays Boss's Orders to drag up an unprepared Benched Pokémon that has no Energy attached, you can respond by playing Energy Switch to attack or retreat.
Electric Generator Energy Switch
Result:Supplmental Lightining Energy management
5
Energy Surge
Every once in a while you have all the cards required to super charge your Pokémon. Start by playing Crispin to search your deck for 2 Basic Energy cards of different types—put 1 Energy into your hand and attach the other directly to your Pokémon (this counts as your manual attachment). Next, play Electric Generator to look at the top 5 cards and attach up to 2 Lightning Energy to Benched Lightning Pokémon.

Finally, use Eelektrik's Dynamotor Ability to attach 1 Basic Lightning Energy from discard to a Benched Pokémon. This three-card sequence accelerates 4 Energy in a single turn: 1 from Crispin (manual), 2 from Electric Generator, and 1 from Dynamotor. If you need to power up a Benched Pikachu ex from zero Energy to fully loaded in one turn, the order is Electric Generator → Crispin → Eelektrik.
Crispin Electric Generator Eelektrik
Result:Attatch up-to 4 Energy to your Pokémon in one turn.
6
Ultra Discard Engine
Ultra Ball requires you to discard 2 cards from your hand to search for any Pokémon—but in this deck, discarding isn't a cost, it's a setup tool. When you play Ultra Ball, intentionally discard 2 Lightning Energy as your cost, then search for the Pokémon you need (Pikachu ex, Eelektrik, Galvantula ex, or Tynamo). Those 2 Lightning Energy are now in your discard pile where Eelektrik's Dynamotor can attach them to your Bench and Levincia Stadium can recover them to your hand.

This transforms Ultra Ball from a simple search card into a three-way combo: you get the Pokémon you searched for, you fuel Dynamotor with Energy in the discard pile, and you set up Levincia's recovery. The advanced play is discarding Lightning Energy even when you have other cards in hand you could discard, because feeding the discard pile accelerates your energy loop.
Ultra Ball Levincia Stadium Eelektrik
Result:Search for a Pokémon, fuel Dynamotor, and setup Levincia Stadium
7
Boss's Knockout
Boss's Orders switches one of your opponent's Benched Pokémon with their Active Pokémon, this is your game-closing finisher. Scan your opponent's Bench throughout the game and track damage counters on every Pokémon. Look for three types of targets: damaged ex/V Pokémon that retreated to safety earlier in the game, low-HP support Pokémon that used their Abilities and are now just sitting idle, or Basic Pokémon that haven't evolved yet.

When you're ready to take Prize cards, play Boss's Orders to drag that target from the Bench to the Active position, then attack with Galvantula ex's 220-damage Charged Web or Pikachu ex's powered-up attack to Knock it Out instantly. This combo is particularly devastating in late-game Prize race scenarios, if you need exactly 2 Prize cards to win, pull up a damaged ex/V hiding on their Bench and finish it in one hit. The key skill is maintaining "Bench awareness" throughout the entire game, constantly evaluating which Pokémon are vulnerable and planning your Boss's Orders timing several turns in advance.
Boss's Orders Galvantula ex Pikachu ex
Result:Late-game finish to claim 1-2 Prize cards to win
Video Content

Watch the Deck in Action

Full gameplay videos, and real battle recaps from our YouTube channel.

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